Robotic input is a cornerstone of cornerstone for automation and manipulation, essential in the fields passing from industrial picking to the service and humanoid robotics. Despite decades of research, the realization of the robust and general seizure at 6 degrees (6-dof) remains a difficult open problem. Recently, NVIDIA revealed FatA new seizure generation frame based on diffusion which promises to provide advanced performance (SOTA) with flexibility, scalability and reliability of the real world.
The entry challenge and motivation
A generation of precise and reliable input in 3D space – where the input poses must be expressed in terms of position and orientation – the queries of requests which can be generalized through unknown objects, various types of influenza and difficult environmental conditions, including partial observations and a size. Classic seizure planners based on models depend strongly on a precise estimate of the installation of objects or multi-visual analyzes, which makes them unexplated to the parameters in the jumps. The data -based learning approaches are promising, but current methods tend to combat generalization and scalability, especially during the transition to new troops or surrounding environments of the real world.
Another limitation of many existing input systems is their dependence on large quantities for collecting expensive real data or specific adjustment. The collection and anotation of real data sets are expensive and do not easily transfer between the types of brush or the complexities of the stage.
Key idea: large -scale simulation and diffusion model
NVIDIA Graspgen spilled the collection of real data costly to take advantage of the generation of large -scale synthetic data in simulation – using in particular the great diversity of objects from the Objaverse data set (more than 8,000 objects) and simulated prelice interactions (more than 53 million fat generated).
Graspgen formulates the generation of Grasp as a Probabilistic model of ranging (DDPM) operating on the SE (3) Place a space (including 3D rotations and translations). The diffusion models, well established in the generation of images, refine iteratively random noise samples towards realistic input poses packaged on a representation of points centered on the object. This generative modeling approach naturally captures the multimodal distribution of valid moors on complex objects, allowing critical spatial diversity to manage the size and task constraints.


Graspgen architecting: Diffusion transformer and generator training
- Diffusion transformer encoder: Graspgen uses a new architecture combining a pointtransformerv3 skeleton (PTV3) powerful to code raw and unstructured inputs of 3D points clouds in latent representations, followed by iterative diffusion stages which predict noise residues in the seizure installation space. This differs from previous work based on Grasp Pointnet ++ representations or contacts, providing better quality of entry and calculation efficiency.
- Training in the generation of discriminator: Graspgen innovates on the driving paradigm of the scorer or the fatty discriminator. Instead of training on successful / failing static outlet data sets, the discriminator learns on “generation” samples – tightening poses produced by the generative diffusion model during training. These generator fats expose the discriminator to typical errors or models of models, such as slightly collision seizures or aberrant values far from the surfaces of objects, which allows it to better identify and filter false positives during inference.
- Effective weight sharing: The discriminator reuses the frozen object coder of the diffusion generator, requiring only a light multi -layer piercetron (MLP) formed from zero for the classification of fatty success. This leads to a 21x reduction in memory consumption compared to anterior discriminator architectures.
- Translation standardization and rotation representations: To optimize network performance, fat translation components are standardized according to statistics from the data set and rotations coded via representations of lies or 6D algebra, guaranteeing a stable and precise prediction.
Multi-ediming entry and environmental flexibility
Graspgen is demonstrated on three types of flu:
- Parallel-MAW (Franka Panda, Robotiq-2F-140)
- Aspiration flu (analytically modeled)
- Several fingers (expected future extensions)
Above all, the framework is generalized to:
- Partial VS Complete Partial Clouds: It works robust on the two observations from a single point of view with occlusions as well as clouds of multiple melted points.
- Unique objects and congested scenes: Assessment FetchbenchA benchmark to enter congested, has shown that Graspgen is reaching the success rates of tasks and entry.
- SIM transfer to real: Trained only in the simulation, Graspgen has presented a strong zero-air transfer to real robotic platforms under noisy visual starters, helped by increases simulating the segmentation and the sound of the sensor.
Reward and Performance
- Benchmark Fetchbench: In simulation evaluations covering 100 various congested scenes and more than 6,000 fatty attempts, Graspgen has outperformed the advanced basic lines such as contact and M2T2 by large margins (improvement of the success of tasks of almost 17% compared to contact-graspnet). Even an oracle planner with Truth on the ground poses had trouble pushing the success of the tasks beyond 49%, highlighting the challenge.
- Precision cover gains: On the standard references (acronym data set), Graspgen has considerably improved the precision of success and spatial coverage compared to previous diffusion and contact point models, demonstrating greater diversity and quality of the input proposals.
- Real robot experiences: Using an UR10 robot with a detection of Realsense depth, Graspgen obtained 81.3% of overall entry success in various contexts of the real world (including size, baskets, shelves), exceeding M2T2 by 28%. He generated a focused seizure of poses exclusively on target objects, avoiding the parasitic moors seen in the models centered on the stage.


Version of the data set and open source
NVIDIA has publicly published the GRASPGEN data set to promote community progress. It consists of approximately 53 million lanks simulated on 8,515 meshes of licenses under license under the creative policies of permissive common goods. The data set was generated using NVIDIA Isaac SIM with a detailed physics -based success labeling, including shaking tests for stability.
In parallel with the data set, the basic code base and the pre-trained models are available under open-source licenses to https://github.com/nvlabs/graspgenwith additional project equipment to https://graspgen.github.io/.
Conclusion
Graspgen represents a major advance in the 6-dof robotic entry, introducing a generative frame based on the diffusion which surpasses previous methods while evolving on several pliers, stage complexities and observability conditions. His new functionality training recipe for entry notation decisively improves the filtering of model errors, leading to spectacular gains in the success of entry and performance in the tasks both in simulation and on real robots.
By publicly releasing both the code and a set of massive synthetic entry data, NVIDIA allows the robotics community to develop and apply these innovations. The fatty framework consolidates the components of simulation, learning and modular robotics in a turnkey solution, progressing the vision of reliable and real robotic entry as a fundamental construction block widely applicable in robotic manipulation for general use.
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