5 L&D technology transformative trends to write this month

by Finn Patraic

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Technologies that shape the L&D landscape

It is an exciting period to participate in the learning industry, especially if you follow the latest L&D technological trends that personalize training experiences and equipment of deeper knowledge of employee development. If you are ready to share your real expertise and experiences, the Elearning industry is open to the subjects of invited authors that explore technological progress and strategies tested in the L&D sphere.

5 tech trends to cover your next article by the guest author

1. Extended reality

How can organizations take advantage of virtual reality, augmented reality and mixed reality to improve immersion and facilitate practical application? What are the best practices for launching extended reality programs (XR) with limited resources? What XR activities are the best for different cases of training?

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2. Adaptive learning systems

What are the main features to be sought in adaptive learning systems? How does this technology help open more targeted training paths? Your article could also cover the advantages of investment in these platforms, or even advice to make the most of the data they can collect to improve L&D programs.

3. L&D artificial intelligence

Artificial intelligence (AI) is now used for content creation and conservation. So what role does he play in Elearning development? How can L&D leaders ensure a collaboration in a gentle human-AI which focuses on AI being a tool instead of a replacement? What are the common limits or traps whose pros L&D should be aware before integrating AI into their strategy?

4. Analytics of predictive learning

What is the analysis of predictive learning and how does it benefit L&D professionals? How can it be used to predict possible behaviors or results in order to enrich future learning experiences? Are there potential drawbacks that organizations should keep in mind, like ethical concerns?

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5. Gamified learning platforms

What are the differences between traditional learning systems and those who focus on rewards, levels and other game mechanisms? What should organizations are looking for in gamified learning platforms to maximize the return on investment? What is the link between the gamification and the performance of employees?

Packaging

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