
Almost 2 years ago, Google launched Try to speakAn application that allows people to use their eyes to select pre-written sentences and make them speak out loud. Since then, the application has been translated into 18 languages. And recently, they made a request for Ukrainian to help refugees and war veterans from the Eyegaze technology. A speech therapist who works at Google has seen how technology can help people express their needs, their feelings and their daily personalities. Try to speak Can be particularly useful in Ukraine, where people treat the wounds and side effects of war.
People are mainly left alone with speech deficiencies and engines because:
1) There is a shortage of speech therapists.
2) There are even fewer who understand what these patients treat.
3) Therapy is expensive and not everyone has the resources to afford, especially in wartime.
When someone has a speech disorder, he can always write to communicate. But when there are also movement disorders, people can end up not communicating. With Look to Speak, even if someone cannot communicate with his mouth, he can communicate with his eyes. This allows caregivers and others around them to listen and understand new ways. Communication is a bidirectional process, and trying to speak can act as a bridge. Initiatives such that Regar to Speak will not only offer new opportunities to our citizens, but will also become a model for other technological companies that currently support Ukraine.
A few years ago, the Qudata The company was also engaged in the development of alternative ways to control personal devices for the company that develops video games – Absolist Ltd.
Our team decided to focus on the idea of camera control. The facial recognition task is now well described and several fast algorithms are available. We sought how to implement the idea of browsing the position of the head and the eyes. In the example of a game prototype, it has been shown that by using the head position and directions of the gaze, it is possible to reach control without using hands.
As an extension of the implementation of technology, the following instructions, which are no longer linked to the game industry, are planned, for example:
- Interfaces for people with special needs
- Navigation in games and applications
- Research in psychology and medicine
- Marketing and conviviality
- Surveillance in security systems (cars, distributors)
We are delighted to follow the main companies of AI!
Find out more:
https://qudata.com/en/ai-ml-se-studies/control-in-games-with–help-of-yes/
